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   <div id="projectname">Pepr3D
   &#160;<span id="projectnumber">v1.0</span>
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   <div id="projectbrief">Pepr3D is a 3D graphics editor designed for FDM printing</div>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespace_c_g_a_l.html" target="_self">CGAL</a></td><td class="desc"><a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Serialization functions </td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor.html" target="_self">Gps_traits_adaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_0_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_construct__vertex__2.html" target="_self">Construct_vertex_2</a></td><td class="desc"></td></tr>
<tr id="row_0_0_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_g_a_l_1_1_gps__traits__adaptor_1_1_orientation__2.html" target="_self">Orientation_2</a></td><td class="desc"></td></tr>
<tr id="row_1_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespacepepr3d.html" target="_self">pepr3d</a></td><td class="desc">Fix for <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> bugs in polygon with holes verification Contained in <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> PR #3688, likely to be in 4.14 version of <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> </td></tr>
<tr id="row_1_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_add_value_command.html" target="_self">AddValueCommand</a></td><td class="desc">Example command used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, adds an integer to <a class="el" href="structpepr3d_1_1_integer_state.html" title="Example state used for debugging purposes of the CommandManager system, contains a single integer.">IntegerState</a> </td></tr>
<tr id="row_1_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_asset_not_found_exception.html" target="_self">AssetNotFoundException</a></td><td class="desc">Exception thrown when a required asset is not found in the assets/ directory </td></tr>
<tr id="row_1_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_assimp_progress.html" target="_self">AssimpProgress</a></td><td class="desc">Represents a progress of importing/exporting a model via Assimp </td></tr>
<tr id="row_1_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_brush.html" target="_self">Brush</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for painting a model while not being limited by the original triangles </td></tr>
<tr id="row_1_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_brush_settings.html" target="_self">BrushSettings</a></td><td class="desc">Current settings of the <a class="el" href="classpepr3d_1_1_brush.html" title="Tool used for painting a model while not being limited by the original triangles.">Brush</a> tool </td></tr>
<tr id="row_1_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_camera_ui.html" target="_self">CameraUi</a></td><td class="desc">Enables user interaction with a CameraPersp via the mouse </td></tr>
<tr id="row_1_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_add_color.html" target="_self">CmdColorManagerAddColor</a></td><td class="desc">Command that adds a new color to the palette </td></tr>
<tr id="row_1_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_change_color.html" target="_self">CmdColorManagerChangeColor</a></td><td class="desc">Command that changes a color in the palette </td></tr>
<tr id="row_1_8_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_remove_color.html" target="_self">CmdColorManagerRemoveColor</a></td><td class="desc">Command that removes a color from the palette, which replaces it in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> with the first color in the palette </td></tr>
<tr id="row_1_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_reorder_colors.html" target="_self">CmdColorManagerReorderColors</a></td><td class="desc">Command that reorders 2 colors in the palette, which does not change the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_reset_colors.html" target="_self">CmdColorManagerResetColors</a></td><td class="desc">Command that resets all colors of the palette to the default 4 colors </td></tr>
<tr id="row_1_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_color_manager_swap_colors.html" target="_self">CmdColorManagerSwapColors</a></td><td class="desc">Command that swaps 2 colors in the palette, which also swaps the colors in the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_brush.html" target="_self">CmdPaintBrush</a></td><td class="desc">Command that paints a stroke with a brush </td></tr>
<tr id="row_1_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_single_color.html" target="_self">CmdPaintSingleColor</a></td><td class="desc">Command that sets a (same) color to a batch of triangles </td></tr>
<tr id="row_1_14_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_cmd_paint_text.html" target="_self">CmdPaintText</a></td><td class="desc">Command that paints a text using orthogonal projection </td></tr>
<tr id="row_1_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_color_manager.html" target="_self">ColorManager</a></td><td class="desc">Represents a color palette, i.e., all colors and a selected active color </td></tr>
<tr id="row_1_16_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_base.html" target="_self">CommandBase</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_command_base.html" title="CommandBase is a base class for commands representing a single undoable operation....">CommandBase</a> is a base class for commands representing a single undoable operation. The command itself should be an immutable entity, containing only the necessary data to perform the action </td></tr>
<tr id="row_1_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_17_" class="arrow" onclick="toggleFolder('1_17_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_command_manager.html" target="_self">CommandManager</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> handles all undoable operations on target in the form of commands See </td></tr>
<tr id="row_1_17_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_command_manager_1_1_snapshot_pair.html" target="_self">SnapshotPair</a></td><td class="desc">Saved states of the target and commandId after them </td></tr>
<tr id="row_1_18_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_data_triangle.html" target="_self">DataTriangle</a></td><td class="desc">Custom Triangle type holding the CGAL::Triangle_3 and additional data </td></tr>
<tr id="row_1_19_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_data_triangle_a_a_b_b_primitive.html" target="_self">DataTriangleAABBPrimitive</a></td><td class="desc">Provides the conversion facilities between the custom triangle <a class="el" href="classpepr3d_1_1_data_triangle.html" title="Custom Triangle type holding the CGAL::Triangle_3 and additional data.">DataTriangle</a> and the <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Triangle_3 class. Taken from CGAL/examples/AABB_tree/custom_example.cpp, modified </td></tr>
<tr id="row_1_20_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_detailed_triangle_id.html" target="_self">DetailedTriangleId</a></td><td class="desc">Triangle ID in all detailed triangles Face index in mMeshDetailed faces; </td></tr>
<tr id="row_1_21_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_dialog.html" target="_self">Dialog</a></td><td class="desc">Represents a modal dialog shown to a user in the user interface in front of everything else </td></tr>
<tr id="row_1_22_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_display_options.html" target="_self">DisplayOptions</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used to adjust how the model is displayed </td></tr>
<tr id="row_1_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_23_" class="arrow" onclick="toggleFolder('1_23_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_export_assistant.html" target="_self">ExportAssistant</a></td><td class="desc"></td></tr>
<tr id="row_1_23_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_export_assistant_1_1_settings_per_color.html" target="_self">SettingsPerColor</a></td><td class="desc">Export settings available for each color </td></tr>
<tr id="row_1_24_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_fatal_logger.html" target="_self">FatalLogger</a></td><td class="desc">Cinder logger which only logs events with ci::log::Level::LEVEL_FATAL </td></tr>
<tr id="row_1_25_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_25_" class="arrow" onclick="toggleFolder('1_25_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_font_rasterizer.html" target="_self">FontRasterizer</a></td><td class="desc">Used for triangulating a font outline </td></tr>
<tr id="row_1_25_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_font_rasterizer_1_1_tri.html" target="_self">Tri</a></td><td class="desc"></td></tr>
<tr id="row_1_26_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_font_storage.html" target="_self">FontStorage</a></td><td class="desc">Keeps pointers to all fonts used in the user interface (regular, small, and icons) </td></tr>
<tr id="row_1_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_27_" class="arrow" onclick="toggleFolder('1_27_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry.html" target="_self">Geometry</a></td><td class="desc">The whole geometry of a model that the user is painting </td></tr>
<tr id="row_1_27_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_area_highlight.html" target="_self">AreaHighlight</a></td><td class="desc">A highlight of a part of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_27_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_geometry_state.html" target="_self">GeometryState</a></td><td class="desc"></td></tr>
<tr id="row_1_27_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_27_2_" class="arrow" onclick="toggleFolder('1_27_2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_open_gl_data.html" target="_self">OpenGlData</a></td><td class="desc">All OpenGL buffers of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_27_2_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_1_1_open_gl_data_1_1_info.html" target="_self">Info</a></td><td class="desc">Always editable struct that keeps track of changes since last frame Updates to color/highlight buffer set this flag to true <a class="el" href="classpepr3d_1_1_model_view.html" title="The main part of the user interface, shows the geometry to the user.">ModelView</a> resets the flag to false when it updates OpenGl data </td></tr>
<tr id="row_1_28_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_geometry_progress.html" target="_self">GeometryProgress</a></td><td class="desc">Atomic values representing percentage progress of geometry import, export, and SDF computation </td></tr>
<tr id="row_1_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_29_" class="arrow" onclick="toggleFolder('1_29_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry_utils.html" target="_self">GeometryUtils</a></td><td class="desc">Static utility functions that are not closely tied to <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_29_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_geometry_utils_1_1_tri_ray_int_visitor.html" target="_self">TriRayIntVisitor</a></td><td class="desc"></td></tr>
<tr id="row_1_30_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_hotkey.html" target="_self">Hotkey</a></td><td class="desc">A hotkey, i.e., a keycode and modifiers (Ctrl) </td></tr>
<tr id="row_1_31_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_hotkey_hasher.html" target="_self">HotkeyHasher</a></td><td class="desc">Used for hashing a hotkey so it can be put in std::unordered_map </td></tr>
<tr id="row_1_32_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_hotkeys.html" target="_self">Hotkeys</a></td><td class="desc">All hotkeys and their corresponding actions </td></tr>
<tr id="row_1_33_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_information.html" target="_self">Information</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for getting details about the application </td></tr>
<tr id="row_1_34_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_integer_state.html" target="_self">IntegerState</a></td><td class="desc">Example state used for debugging purposes of the <a class="el" href="classpepr3d_1_1_command_manager.html" title="CommandManager handles all undoable operations on target in the form of commands See.">CommandManager</a> system, contains a single integer </td></tr>
<tr id="row_1_35_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_live_debug.html" target="_self">LiveDebug</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for real-time debugging purposes </td></tr>
<tr id="row_1_36_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_main_application.html" target="_self">MainApplication</a></td><td class="desc">The main Cinder-based application, represents a window, handles events, thread pool, active tools, geometry, etc </td></tr>
<tr id="row_1_37_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_37_" class="arrow" onclick="toggleFolder('1_37_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_exporter.html" target="_self">ModelExporter</a></td><td class="desc">Exports <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> to separate files via Assimp, supports surface export and depth extrusions </td></tr>
<tr id="row_1_37_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_exporter_1_1_indexed_edge.html" target="_self">IndexedEdge</a></td><td class="desc"></td></tr>
<tr id="row_1_38_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_importer.html" target="_self">ModelImporter</a></td><td class="desc">Imports triangles and color palette from a model via Assimp </td></tr>
<tr id="row_1_39_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_39_" class="arrow" onclick="toggleFolder('1_39_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_model_view.html" target="_self">ModelView</a></td><td class="desc">The main part of the user interface, shows the geometry to the user </td></tr>
<tr id="row_1_39_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_view_1_1_attributes.html" target="_self">Attributes</a></td><td class="desc">Custom OpenGL attributes </td></tr>
<tr id="row_1_39_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_model_view_1_1_mesh_data_override.html" target="_self">MeshDataOverride</a></td><td class="desc">Override currently displayed mesh data, making it possibly to change displayed mesh without chaning the geometry itself </td></tr>
<tr id="row_1_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_40_" class="arrow" onclick="toggleFolder('1_40_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_paint_bucket.html" target="_self">PaintBucket</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring whole regions with a single click </td></tr>
<tr id="row_1_40_0_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_color_stopping.html" target="_self">ColorStopping</a></td><td class="desc">A paint bucket criterion that stops on a different color </td></tr>
<tr id="row_1_40_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_do_not_stop.html" target="_self">DoNotStop</a></td><td class="desc">A paint bucket criterion that never stops, used for coloring the whole model </td></tr>
<tr id="row_1_40_2_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_paint_bucket_1_1_normal_stopping.html" target="_self">NormalStopping</a></td><td class="desc">A paint bucket criterion that stops when an angle between normals is too high </td></tr>
<tr id="row_1_41_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_polyhedron_builder.html" target="_self">PolyhedronBuilder</a></td><td class="desc">Builds a <a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron from triangles </td></tr>
<tr id="row_1_42_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_polyhedron_data.html" target="_self">PolyhedronData</a></td><td class="desc"><a class="el" href="namespace_c_g_a_l.html" title="CGAL Serialization functions.">CGAL</a> Polyhedron data of the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> </td></tr>
<tr id="row_1_43_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_progress_indicator.html" target="_self">ProgressIndicator</a></td><td class="desc">User interface for showing a current progress, contains a spinner and progress bars </td></tr>
<tr id="row_1_44_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_sdf_values_exception.html" target="_self">SdfValuesException</a></td><td class="desc">Exception thrown when SDF values cannot be computed </td></tr>
<tr id="row_1_45_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_segmentation.html" target="_self">Segmentation</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for automatically separating and coloring the model into regions based on the thickness of the model </td></tr>
<tr id="row_1_46_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_46_" class="arrow" onclick="toggleFolder('1_46_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_semiautomatic_segmentation.html" target="_self">SemiautomaticSegmentation</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for manually expanding specified regions to create a segmentation of the model </td></tr>
<tr id="row_1_46_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_semiautomatic_segmentation_1_1_normal_stopping.html" target="_self">NormalStopping</a></td><td class="desc">A segmentation criterion that stops when angles of normals are too different </td></tr>
<tr id="row_1_46_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_semiautomatic_segmentation_1_1_s_d_f_stopping.html" target="_self">SDFStopping</a></td><td class="desc">A segmentation criterion that stops when SDF values are too different </td></tr>
<tr id="row_1_47_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_settings.html" target="_self">Settings</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for configuring the color palette and application </td></tr>
<tr id="row_1_48_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_48_" class="arrow" onclick="toggleFolder('1_48_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_side_pane.html" target="_self">SidePane</a></td><td class="desc">Right side of the user interface that displays options of the currently selected tool </td></tr>
<tr id="row_1_48_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_side_pane_1_1_category.html" target="_self">Category</a></td><td class="desc">A category of a <a class="el" href="classpepr3d_1_1_side_pane.html" title="Right side of the user interface that displays options of the currently selected tool.">SidePane</a> that can be opened and closed by a user </td></tr>
<tr id="row_1_49_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_text_editor.html" target="_self">TextEditor</a></td><td class="desc">A tool used for painting texts on a model </td></tr>
<tr id="row_1_50_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_tool.html" target="_self">Tool</a></td><td class="desc">A base class of all tools that the user can select and manipulate the <a class="el" href="classpepr3d_1_1_geometry.html" title="The whole geometry of a model that the user is painting.">Geometry</a> and application with them </td></tr>
<tr id="row_1_51_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_51_" class="arrow" onclick="toggleFolder('1_51_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_toolbar.html" target="_self">Toolbar</a></td><td class="desc">A top part of the user interface that shows a File menu, Undo, Redo, and all tools </td></tr>
<tr id="row_1_51_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_toolbar_1_1_button_properties.html" target="_self">ButtonProperties</a></td><td class="desc">Properties of a clickable and selectable button in the <a class="el" href="classpepr3d_1_1_toolbar.html" title="A top part of the user interface that shows a File menu, Undo, Redo, and all tools.">Toolbar</a> </td></tr>
<tr id="row_1_52_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_52_" class="arrow" onclick="toggleFolder('1_52_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_triangle_detail.html" target="_self">TriangleDetail</a></td><td class="desc">Represents additional triangles that replace the original one </td></tr>
<tr id="row_1_52_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_exact_triangle.html" target="_self">ExactTriangle</a></td><td class="desc">Exact triangle with colour and polygon information </td></tr>
<tr id="row_1_52_1_"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_face_info.html" target="_self">FaceInfo</a></td><td class="desc">Used in triangulation to distinguish filled faces from holes </td></tr>
<tr id="row_1_52_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structpepr3d_1_1_triangle_detail_1_1_sphere_intersection_visitor.html" target="_self">SphereIntersectionVisitor</a></td><td class="desc"></td></tr>
<tr id="row_1_53_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classpepr3d_1_1_triangle_painter.html" target="_self">TrianglePainter</a></td><td class="desc"><a class="el" href="classpepr3d_1_1_tool.html" title="A base class of all tools that the user can select and manipulate the Geometry and application with t...">Tool</a> used for coloring individual triangles by clicking or dragging the mouse </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>std</b></td><td class="desc"></td></tr>
<tr id="row_2_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structstd_1_1hash_3_01pepr3d_1_1_detailed_triangle_id_01_4.html" target="_self">hash&lt; pepr3d::DetailedTriangleId &gt;</a></td><td class="desc">Hashes a DetailedTriangleId </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_gnuplot_debug.html" target="_self">GnuplotDebug</a></td><td class="desc"></td></tr>
</table>
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